Total Credits: 20
Level: Level 4
Target Students: MSc and Part III undergraduate students in the School of Computer Science. Students enrolled for higher research degrees (MPhil, PhD). Available to Part II undergraduate Computer Science students, subject to Part I performance, and to students from other schools with the module convenor's agreement.This module is part of the Human-Computer Interaction theme in the School of Computer Science. There is a limited number of places on this module. Students are reminded that enrolments which are not agreed by the Offering School in advance may be cancelled without notice. Available to JYA/Erasmus students.
|Spring||Assessed by end of Spring Semester|
Prerequisites: G54PRG for MSc students
Summary of Content: Focuses on the possibilities and challenges of interaction beyond the desktop. Exploring the 'mixed reality continuum' - a spectrum of emerging computing applications that runs from virtual reality (in which a user is immersed into a computer-generated virtual world) at one extreme, to ubiquitous computing (in which digital materials appear embedded into the everyday physical world - often referred to as the 'Internet of Things') at the other. In the middle of this continuum lie augmented reality and locative media in which the digital appears to be overlaid upon the physical world in different ways.
You will gain knowledge and hands-on experience of design and development with key technologies along this continuum, including working with both ubiquitous computing based sensor systems and locative media. You will learn about the Human-Computer Interaction challenges that need to be considered when creating mixed reality applications along with strategies for addressing them, so as to create compelling and reliable user experiences.
Method and Frequency of Class:
|Activity||Number Of Weeks||Number of sessions||Duration of a session|
|Lecture||10 weeks||3 per week||1 hour|
|Practical||10 weeks||2 per week||2 hours|
Method of Assessment:
|Coursework 1||50||Design, prototype and reflect on an example of locative-media experience. Document this in a 2000-word individual report.|
|Coursework 2||50||Design, prototype and reflect on an example of ubiquitous computing experience. Document this in a 2000 word individual report.|
Professor S Benford
Dr J Marshall
Dr S Reeves
Learning Outcomes: Knowledge and Understanding Knowledge and understanding of the definition and techniques of mixed reality.Intellectual Skills
Offering School: Computer Science
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