Total Credits: 10
Level: Level 1
Target Students: Qualifying year undergraduate students in the School of Computer Science. Also available to students from other Schools with the agreement of the module convenor.
This module is part of the Operating Systems and Architecture theme in the School of Computer Science and is linked to the Programming theme. Available to JYA/Erasmus students.
This Module has been identified as being particularly suitable for first year students, including those from other Schools.
|Autumn||Assessed by end of Autumn Semester|
|G51PRG||Introduction to Programming|
Summary of Content: Introducing you to the basic architecture of a computer, this module uses simple C programs to introduce assembly language and binary representations of basic data types, such as integers and floating point numbers. You’ll also cover the principles of the lower level implementation of I/O using polling and interrupts, and the use of exceptions. You’ll spend around five hours per week in tutorials, lectures and computer classes for this module.
Module Web Links:
Method and Frequency of Class:
|Activity||Number Of Weeks||Number of sessions||Duration of a session|
|Lecture||11 weeks||2 per week||1 hour|
|Computing||11 weeks||2 per week||1 hour|
Method of Assessment:
|Exam 1||50||1 hr written examination|
|Coursework 1||50||Programming exercise|
Dr S Bagley
Education Aims: To give a broad understanding of the internal operation and structure of a modern PC or workstation. To show how a computer is built up from a relatively simple digital circuit by successive elaboration to form a number of logical layers of functionality; to show that hardware and software are often equivalent in this context. To allow the student to appreciate the typical facilities and mechanisms which underlie the operation of various high-level programming operations and facilities. To allow the student to appreciate the key conceptual steps which underlie the evolution or realisation of a conventional stored-program digital computer.
Learning Outcomes: Knowledge and Understanding: To be able to understand simple assembly language programs. To understand the major components (especially hardware) which make up a computer system. Professional Skills To be able to program in assembly language.
Offering School: Computer Science
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