Total Credits: 10
Level: Level 3
Target Students: Part II undergraduate students in the School of Computer Science. Also available to students from other Schools with the agreement of the module convenor.This module is part of the Human-Computer Interaction theme in the School of Computer Science. Available to JYA/Erasmus students.
|Spring||Assessed by end of Spring Semester|
Prerequisites: Or equivalent programming experience (eg G51PRG 2009/10)
Summary of Content: You’ll examine the principles of 3D computer graphics, focusing on modelling the 3D world on the computer, projecting onto 2D display and rendering 2D display to give it realism. Through weekly two hours of lectures and laboratory sessions, you’ll explore various methods and requirements in 3D computer graphics, balancing efficiency and realism.
Method and Frequency of Class:
|Activity||Number Of Weeks||Number of sessions||Duration of a session|
|Lecture||12 weeks||1 per week||1 hour|
|Computing||12 weeks||1 per week||2 hours|
Method of Assessment:
|Coursework 1||15||The students will answer questions as well as program graphics systems to demonstrate that they understand computer graphics principles and techniques|
|Coursework 2||15||The students will answer questions as well as program graphics systems to demonstrate that they understand computer graphics principles and techniques|
|Coursework 3||70||Programming project designing and implementing a 3D graphics scene, plus a written report and a demonstration of the project in the lab.|
Dr L Bai
Education Aims: To show the mathematical basis of 3-D computer graphics by illustrating the use of homogeneous coordinates. To provide an understanding of some of the mechanisms of adding realism to computer generated scenes.
Learning Outcomes: Knowledge and Understanding : An appreciation of the mathematics of 3D transformation an understanding of the porcesses in the graphics pipeline.Intellectual Skills: The ability to deploy the appropriate mathematical techniques within the complexity of the harware/software of a Graphics System. Transferable Skills: The ability to devise data structures for Graphics Systmes that optimise the application of transfomrs and shading.
Offering School: Computer Science
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