Catalogue of Modules, University of Nottingham

G53GRA Computer Graphics
(Last Updated:12 August 2017)

Year  14/15

Total Credits: 10

Level: Level 3

Target Students:  Part II undergraduate students in the School of Computer Science. Also available to students from other Schools with the agreement of the module convenor.

This module is part of the Human-Computer Interaction theme in the School of Computer Science.  Available to JYA/Erasmus students.

Taught Semesters:

SemesterAssessment
Spring Assessed by end of Spring Semester 

Prerequisites: Or equivalent programming experience (eg G51PRG 2009/10)

Corequisites:  None.

Summary of Content:  You’ll examine the principles of 3D computer graphics, focusing on modelling the 3D world on the computer, projecting onto 2D display and rendering 2D display to give it realism. Through weekly two hours of lectures and laboratory sessions, you’ll explore various methods and requirements in 3D computer graphics, balancing efficiency and realism.

Method and Frequency of Class:

ActivityNumber Of WeeksNumber of sessionsDuration of a session
Lecture 12 weeks1 per week1 hour
Computing 12 weeks1 per week2 hours

Activities may take place every teaching week of the Semester or only in specified weeks. It is usually specified above if an activity only takes place in some weeks of a Semester

Method of Assessment: 

Assessment TypeWeightRequirements
Coursework 1 15 The students will answer questions as well as program graphics systems to demonstrate that they understand computer graphics principles and techniques 
Coursework 2 15 The students will answer questions as well as program graphics systems to demonstrate that they understand computer graphics principles and techniques 
Coursework 3 70 Programming project designing and implementing a 3D graphics scene, plus a written report and a demonstration of the project in the lab. 

Convenor: 
Dr L Bai

Education Aims:  
To show the mathematical basis of 3-D computer graphics by illustrating the use of homogeneous coordinates. To provide an understanding of some of the mechanisms of adding realism to computer generated scenes.

Learning Outcomes:  Knowledge and Understanding :
An appreciation of the mathematics of 3D transformation an understanding of the porcesses in the graphics pipeline.

Intellectual Skills:
The ability to deploy the appropriate mathematical techniques within the complexity of the harware/software of a Graphics System.

Transferable Skills:
The ability to devise data structures for Graphics Systmes that optimise the application of transfomrs and shading.

Offering School:  Computer Science


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