Total Credits: 10
Level: Level 4
Target Students: MSc and Part III undergraduate students in the School of Computer Science. Also available to Part II undergraduate students in the School of Computer Science subject to Part I performance. Also available to students from other Schools with the agreement of the module convenor. Available to JYA/Erasmus students.
|Spring||Assessed by end of Spring Semester|
Prerequisites: Or equivalent knowledge of computer graphics (eg G53AGR 2009/10)
Summary of Content:
This module is part of the Graphics and Vision theme in the School of Computer Science.
The module aims to equip students with the knowledge and skills of mathematical and computational methods for developing computer graphics applications. The module will develop studentsí practical ability in implementing computer graphics algorithms, as well as analytical ability in understanding theories and interpreting example work.
Content wise, the module will strike a balance between advanced mathematical and computational methods for modern computer graphics and practical applications such as games, medical and scientific visualisation and simulation. Contents of the module include deformable object modelling, advanced lighting modelling, medical visualisation and simulation. Modelling techniques include B-Spline Surfaces, Isosurfaces, Level Sets, Marching Cube, and Spherical Harmonics. The module uses Open Source 3D computer graphics and visualisation software.Module Web Links:
Method and Frequency of Class:
|Activity||Number Of Weeks||Number of sessions||Duration of a session|
|Lecture||11 weeks||1 per week||2 hours|
Method of Assessment:
|Coursework 1||100||Report (5000 words) & Software|
Dr L Bai
Education Aims: The module aims to equip students with the knowledge and skills of mathematical and computational methods for developing computer graphics applications. The module will develop studentsí practical ability in implementing computer graphics algorithms, as well as analytical ability in understanding theories and interpreting example work.
Learning Outcomes: Knowledge and Understanding: The practice of developing computer graphics algorithms and applications. The strengths and weaknesses of existing computer graphics and visualisation techniques, applications and other resources. Intellectual Skills: Understanding of complex ideas and relate them to specific problems or questions Professional Skills: Development and use of computer graphics in applications Transferable Skills: Problem solving
Offering School: Computer Science
Use the Back facility of your browser to return to the previous page.
Search for another module
Return to The University of Nottingham Welcome Page