Total Credits: 10
Level: Level 2
Target Students: Part I undergraduate students in the School of Computer Science. Also available to students from other Schools with the agreement of the module convenor.This module is part of the Human-Computer Interaction theme in the School of Computer Science. Available to JYA/Erasmus students.
|Spring||Assessed by end of Spring Semester|
Summary of Content: This module is part of the Human Computer Interaction theme in The School of Computer Science. This module aims to teach an understanding of people's interactions with technology and how to apply this knowledge in the design of usable interactive computer systems. The module will introduce the concept of usability and will examine different design approaches and evaluation methods. Specifically, this module will cover an understanding of different styles of interaction with technology, an analysis of user needs, design standards, low fidelity prototyping techniques and a comparison of evaluation techniques.
Method and Frequency of Class:
|Activity||Number Of Weeks||Number of sessions||Duration of a session|
|Lecture||12 weeks||1 per week||1 hour|
|Workshop||12 weeks||1 per week||1 hour|
Method of Assessment:
|Coursework 1||50||2000 word design and prototype exercise; individual coursework|
|Coursework 2||50||3000 word evaluation coursework; group coursework|
Dr G Hopkins
Education Aims: To introduce students to the study of HCI by examining different design approaches and evaluation methods and to encourage a systematic approach to the design and evaluation of the user interface in contemporary computing systems. Particular attention is paid to the use of prototyping as an aid to interface development through iterative evaluation.
Learning Outcomes: Knowledge and Understanding: Understanding the importance of considering the human in the design of interactive computer systems. Knowledge of different design and evaluation methods. Understanding of the issues and problems facing the interface designer and an appreciation of the relationship between physical and software constraints in device design.Intellectual Skills: Think independently while giving due weight to the arguments of others. Provide reasoned arguments for and against different solutions. Professional Skills: Understand design guidelines and relate them to specific interface requirements. Evaluate approaches to the design and evaluation of interfaces and select those that are fit for purpose within a given domain. Transferable Skills: Solve problems. Retrieve information from appropriate sources (e.g. learning resource centre, internet etc).
Offering School: Computer Science
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