Total Credits: 20
Level: Level 4
Target Students: G440 HCI masters students and students enrolled for higher research degrees (MRes, MPhil, PhD). Part III undergraduate students satisfying module prerequisites, only in the School of Computer Science. Also available to students enrolled for other MSc courses in the School of Computer Science and from other Schools enrolled for higher research degrees with the agreement of the module convenor. Available to JYA/Erasmus students.
|Autumn||Assessed by end of Autumn Semester|
Prerequisites: G52HCI for Part III undergraduate students in the School of Computer Science.
Summary of Content: This module introduces you to the theory and practice of design ethnography. You’ll cover a range of topics including: origins and evolution of ethnography; foundations and nature of the ethnomethodological approach; ethnographic analysis; its relationship to systems design; and the perceived problems with the approach. You’ll spend around three hours each week in lectures and tutorials for this module.
Method and Frequency of Class:
|Activity||Number Of Weeks||Number of sessions||Duration of a session|
|Lecture||11 weeks||1 per week||1 hour|
|Tutorial||10 weeks||2 per week||1 hour|
Method of Assessment:
|Coursework 1||80||Individual 4000-word field study report.|
|Presentation 1||20||15-minute presentation of design activity outcomes from group work.|
Dr J Fischer
Education Aims: The aim of this module is to develop students' theoretical and practical knowledge of design ethnography. It will provide students with a skill set that is essential to effective human-centred software development.
Knowledge and Understanding Understanding of the analytic foundations of ethnography in a design context. Understanding of the role of ethnography in IT research and software development.
Offering School: Computer Science
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